I then duplicated that half, changed it's x-orientation, and merged it's vertices to create a finished head. I also used the hyper-shader to plan out my character's colors. |
I then modeled the hair and the eyebrows. |
Back view of the head/hair after modelling. |
I then modeled the body. |
The back view of my character during the modeling process. |
UV textures applied. |
Ambient occlusion render (with the multiply effect applied) overlaid ontop of the mental ray render. *1st trial/test with the lighting before I posed my character. |
*color variation #2 |
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