Monday, June 18, 2012

Maya 2012 - My 1st Character Model

The drawing I did that inspired me to make this character.

Side and front view sketches of my characters face along with the sketches of the ear, neck, and hair.

Rough sketch of the mesh for the face.

The start of the modelling process.
I modeled half of my characters face through extruding one plane edge by edge.     

I then duplicated that half, changed it's x-orientation, and merged it's vertices to create a finished head.
I also used the hyper-shader to plan out my character's colors. 

I then modeled the hair and the eyebrows. 
Back view of the head/hair after modelling.
I then modeled the body.
The back view of my character during the modeling process.
 I UV unwrapped almost every part of my character (including the face, hair, eyebrows, teeth, upper body, arms, hands, pelvis, legs and shoes.) I then textured the UV snapshots in Photoshop and applied them to my character with hyper-shader in Maya.
UV textures applied.
Ambient occlusion render (with the multiply effect applied) overlaid ontop of the mental ray render.
*1st trial/test with the lighting before I posed my character.
I created the characters skeleton, skin-binded, weight painted, and posed my character.
I then created a camera in the scene and rendered two png's of my posed character (one mental ray render and another ambient occlusion render.) I imported both the mental ray and ambient occlusion renders into Photoshop overlapped them with the multiply effect applied to the ambient occlusion render and then created the background frame. FINISHED!!! 
*color variation #1
*color variation #2

No comments:

Post a Comment